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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

 

 

FORM 8-K

 

CURRENT REPORT

Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934

 

Date of Report (Date of earliest event reported): January 27, 2026

 

 

 

VIRTUIX HOLDINGS INC.

(Exact name of registrant as specified in its charter)

 

 

 

Delaware   001-43067   46-4371395

(State or other jurisdiction of

incorporation or organization)

  (Commission File Number)   (I.R.S. Employer
Identification No.)

 

11500 Metric Blvd, Suite 430

Austin, TX

  78758
(Address of principal executive offices)   (Zip Code)

 

(512947-9029

 Registrant’s telephone number, including area code:

 

Not Applicable

(Former Name or Former Address, if Changed Since Last Report)

 

 

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

 

Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)

 

Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

 

Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

 

Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of Class   Trading Symbol   Name of Exchange On Which Registered
Common Stock   VTIX   Nasdaq Global Market

 

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

 

Emerging Growth Company

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.

 

 

 

 

 

Item 7.01 Regulation FD.

 

Attached to this Current Report as Exhibit 99.1 is a presentation the Company may post on its website and/or provide to one or more investors, prospective investors, or other interested parties.

 

Item 8.01. Other Events.

 

On January 27, 2026, we issued a press release, a copy of which is attached hereto as Exhibit 99.2 and incorporated herein by reference.

 

Item 9.01 Financial Statements, Pro Forma Financial Information, and Exhibits.

 

(c) Exhibits

 

99.1   Presentation dated January 2026.
99.2   Press Release dated January 27, 2026.
104   Cover Page Interactive Data File (the cover page XBRL tags are embedded in the Inline XBRL document).

 

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EXHIBIT INDEX

 

Exhibit Number   Document
99.1   Presentation dated January 2026.
99.2   Press Release dated January 27, 2026.
104   Cover Page Interactive Data File (the cover page XBRL tags are embedded in the Inline XBRL document).

 

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SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

Dated: January 27, 2026

 

  VIRTUIX HOLDINGS INC.
     
  By: /s/ Jan Goetgeluk
    Jan Goetgeluk
    Chief Financial Officer
    (Principal Executive Officer)

 

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Exhibit 99.1

 

NASDAQ: VTIX Investor Presentation January 2026 A Leader in Full - Body Virtual Reality for Gaming, Enterprise, and Defense

 

 

This presentation may contain forward - looking statements and information relating to, among other things, the company, its business plan and strategy, and its industry . These statements reflect management’s current views with respect to future events based on information currently available and are subject to risks and uncertainties that could cause the company’s actual results to differ materially . Investors are cautioned not to place undue reliance on these forward - looking statements as they contain hypothetical illustrations of mathematical principles, are meant for illustrative purposes, and they do not represent guarantees of future results, levels of activity, performance, or achievements, all of which cannot be made . Moreover, no person nor any other person or entity assumes responsibility for the accuracy and completeness of forward - looking statements, and is under no duty to update any such statements to conform them to actual results . In some cases, you can identify forward - looking statements by terminology such as “may,” “will,” “should,” “expects,” “intends,” “plans,” “anticipates,” “believes,” “estimates,” “predicts,” “potential,” “continue” or the negative of these terms or other comparable terminology . These statements are only predictions . You should not place undue reliance on forward - looking statements because they involve known and unknown risks, uncertainties and other factors, which are, in some cases, beyond our control and which could materially affect results . If our underlying assumptions prove to be incorrect, actual events or results may vary significantly from those implied or projected by the forward - looking statements . No forward - looking statement is a guarantee of future performance . The forward - looking statements in this presentation represent our views as of the date of this presentation . We anticipate that subsequent events and developments will cause our views to change . However, while we may elect to update these forward - looking statements at some point in the future, we assume no obligation to update or revise any forward - looking statements except to the extent required by applicable law . You should, therefore, not rely on these forward - looking statements as representing our views as of any date subsequent to the date of this presentation . In addition, statements that “we believe” and similar statements reflect our beliefs and opinions on the relevant subject . These statements are based upon information available to us as of the date of this presentation, and while we believe such information forms a reasonable basis for such statements, such information may be limited or incomplete, and our statements should not be read to indicate that we have conducted an exhaustive inquiry into, or review of, all potentially available relevant information . These statements are inherently uncertain, and you are cautioned not to rely unduly upon these statements . This presentation does not constitute an offer to sell or an invitation to purchase or subscribe for any securities of the Company for sale in the United States or anywhere else . No part of this presentation shall form the basis of or be relied upon in connection with any contract or commitment, whatsoever . Specifically, these materials do not constitute a “prospectus” within the meaning of the US Securities Act of 1933 , as amended, and the regulations enacted thereunder . This presentation does no t contain all relevant information relating to the Company or its securities, particularly with respect to the risks and special considerations involved with an investment in the securities of the company . Any decision to purchase the Company’s securities should be made solely on the basis of the information contained in the Company’s public filings . Neither the Securities and Exchange Commission no r any state securities commission has approved or disapproved of these securities or passed upon the accuracy or adequacy of this presentation . Any representation to the contrary is a criminal offence . THE INFORMATION CONTAINED IN THIS DOCUMENT IS BEING GIVEN SOLELY FOR YOUR INFORMATION AND ONLY FOR YOUR USE IN CONNECTION WITH THIS PRESENTATION THE INFORMATION CONTAINED HEREIN MAY NOT BE COPIED, REPRODUCED, REDISTRIBUTED, OR OTHERWISE DISCLOSED, IN WHOLE OR IN PART, TO ANY OTHER PERSON IN ANY MANNER . 2 Disclaimer & Forward - Looking Statements

 

 

3 Investment Highlights Pioneering Movement in AI - Generated Worlds Large and Growing TAM Gaming and VR markets are growing rapidly on massive investment from market makers Next Generation Omni One Launched and ready to scale with 1,800+ units delivered to customers Production Facility Ready to ship 3,000 units/month ($100MM annual revenue potential) Diversified Revenue Streams from Hardware & Software Consumer: US & International expansion Enterprise: Leader in AI - powered 3D reconstruction Defense: Developing Virtual Terrain Walk (“VTW”) AI - Driven Edge Turning 360 - degree camera footage into photorealistic, walkable 3D environments in just hours Strong IP Portfolio 25 issued patents (5 more pending) 3 Nasdaq Listed | VTIX

 

 

4 STEP INTO THE GAME! Click here to watch overview video PLAY

 

 

5 $275B market $722B est. by 2034 10.2% CAGR Meta has invested est. $80B in VR/AR The Video Game Market is Large and Growing The VR Market is Growing Rapidly Massive Investment in VR from Market - Makers $10B market $52B est. by 2034 19.7% CAGR $80B+ Apple has invested est. $20B in Vision Pro and spatial computing $20B+ Omni One also benefits from the broad trend of “more active, more healthy lifestyles” Virtuix is Well Positioned Within Positive Market Trends Source: Precedence Research, Global Market Insights Google launched Android XR in 2025

 

 

3 Products | 25 Patents | $20MM Sales And We are Ready to Scale OMNI ARENA Multiplayer esports attraction for commercial entertainment venues OMNI ONE Next - gen version with full freedom of movement OMNI PRO Commercial version for enterprise use INFLECTION POINT 2025 2019 2016 40% $4MM+ 1,800+ 40% $12MM+ 75+ 50% $6MM+ 4,000+ Target Revenue Units Target Revenue Systems Target Revenue Units gross margin to date shipped gross margin to date installed gross margin (discontinued) shipped 6

 

 

Omni One’s Production Facility is Ready 3,000 Units / month represents annual revenues of $100MM+ To Ship up to 3,000 Units per Month Welcome to our factory 7 7

 

 

“Virtuix is on track to turn the Omni One into the best consumer treadmill the XR space has seen so far, being the most promising and seemingly effective locomotion option to date.” Nathie Content Creator “I love how it gets our son off the couch. It’s an incredibly fun and active experience.” Dan Cabannis Omni One Customer “It’s an extremely cool product that could be an awesome thing to have.” Ben Lang VR Journalist “The Omni One is INSANE. This is technology destined to revolutionize the VR experience.” Zulushi Content Creator Early Customers & Media Are Loving the Product 8

 

 

Omni One as the “Peloton For Gamers” “I burned 1,700 calories playing video games with friends. I love this thing.” JmFLAK815 Omni One Customer “Omni One has allowed me to break through my weight loss plateau and lose an additional 40 pounds in just four short months.” VR4HLTH Omni One Customer 9 9 Gaming Meets Fitness Play Games, Stay Fit.

 

 

* * * We’re releasing new games each month Large Library of Omni One Titles Including Top - Tier VR Games And IP 10

 

 

→ U.S., EU, Asia → SDK for enterprise applications → Pioneering AI - driven large - scene 3D reconstruction → Developing Virtual Terrain Walk (“VTW”) ENTERPRISE DEFENSE → U.S. market first → International expansion starting in 2026 CONSUMER Three key focus areas: Diversifying product offering adds high - margin revenue streams alongside consumer sales Diversified Revenue Streams 11 Beyond Consumer Sales

 

 

Consumer Sales Direct - to - consumer Upfront equipment purchase Recurring revenues from monthly subscriptions and game sales (see next slide) Price comparables High - end gaming PC, connected exercise equipment 12 Target audience Gamers tend to have discretionary income Desire to stay fit Adds to purchase justification Omni One Complete system including optimized standalone VR headset Omni One: $3,495 or $120 / month (optional monthly payment plan) Omni One Core (treadmill - only): $2,595 ($90 / month) Target gross margin: 40% Revenues From Both Hardware and Software THE BUSINESS MODEL UPFRONT EQUIPMENT PURCHASE

 

 

$14 “Omni Online” monthly subscription (nearly 100% margin) Comparables: $30 Average game purchase (minimum 30% margin) Games for sale $19.99 - $39.99 Game purchases from Omni One store RECURRING REVENUES Monthly subscription for online gameplay, leaderboards, esports contests, free games, and more WHEN BUYING OMNI ONE: ~50% of customers add annual subscription ($140) ~40% of customers add 2 games on average (~$60) 13 Monthly Subscriptions & Game Sales Deliver Recurring Revenue Upside

 

 

Corporate training and simulation Education Real estate & design Medical ENTERPRISE OMNI ONE (US, EU, Asia) Treadmill only without VR headset Connects to PC for PC - based VR applications Using “Gaussian Splatting” and other AI - driven techniques for large - scene 3D reconstruction of real - world environments Selling price: $4,995 Target gross margin: 70% OMNI ARENA (US only) Secondary market sales Recurring revenues: Game credits Replacement parts Omni Care fees Target gross margin: 70% Enterprise Sales Bring in High - Margin Revenues 14

 

 

VIRTUAL TERRAIN WALK “VTW” 15

 

 

VTW enables commanders and units to walk through geo - specific terrain for immersive mission planning, terrain reconnaissance, and leader rehearsals. Walk The Terrain Before You Fight On It lmmersive Mission Planning Physically walk high - fidelity, geo - specific virtual terrain in 360 degrees to familiarize yourself with the battlespace. Modern Decision - Support Identify key terrain, NAls for intelligence collection, deter - mine kill zones, place weapons, and mark routes. Distributed Leader Rehearsals Eliminate assembly risk with 12+ geographically distributed stations for multi - user planning and rehearsals. Virtual Terrain Walk “VTW” Summary 16

 

 

Know Your Terrain, Own Your Mission Tactical Planning at the Point of Need Setup Within Minutes Stations are compact and easily deployed. High - Fidelity, Geo - Specific Locations Load realistic, geo - specific environments using the latest terrain generation and 3D reconstruction technologies. Planning Tools Toggle between top - down 2D views and immersive 3D views, and layer in enemy forces to simulate realistic combat situations. Mission Command Exports Add annotations using MIL STD 2525 symbology and export them to Mission Command Systems. 17 17

 

 

Major Benefits To Existing Simulation Products VTW overcomes the weaknesses of both traditional simulation systems and newer, room - scale VR systems: Traditional projection systems Highly expensive Limited to a few users Don’t permit moving around Don’t deliver full immersion in 360 degrees Room - scale VR systems Offer affordable cost Limited to a few users (typically 4 or 6) Limited to small mission area (typically about 200 m 2 ) Don’t offer 3D reconstruction capabilities 18

 

 

VTW is Revolutionary And is Only Possible Thanks to Omni 12+ soldiers No physical boundaries Full freedom of movement in 360 degrees “Virtual Terrain Walk fuses real world terrain with VR and locomotion, revolutionizing the Leader’s Recon . You and your key leaders can now walk the battlefield before you fight on it . This is a game changer . " - Joseph Nolan, Colonel (Infantry), U.S. Army Retired 19

 

 

Core team has worked together for 8+ years and has achieved major technical accomplishments → Awarded 25 patents for mechanical design and motion tracking → Sold over $20 million worth of hardware products → Built Omniverse content platform (more than 3 million plays ) → Shipped 4,000 Omni Pro units → Installed 75+ Omni Arenas → Developed 10 VR games in house → Published 50+ VR games (incl. third - party) Management team and board bring over 100 years of gaming, defense, and hardware industry experience at notable organizations including: Virtuix’s China team in Zhuhai, China Virtuix’s U.S. team in Austin, TX We are hardware experts and have a track record of success Successful Team 20 Ready to Scale

 

 

21 Top - Tier Executives with Experience Scaling a Hardware Business LAUREN PREMO THOMAS MCGINNIS DAVID ALLAN JAN GOETGELUK Head of Marketing Chief Financial Officer President, Chief Operating Officer & Director Founder, Chief Executive Officer & Chairman Former Director of Marketing at Corsair Grew marketing budget from $500K to $20MM annually Scaled marketing team from 2 to 30 team members Previously Controller of Ammo, leading all aspects of financial reporting Former auditor with Durbin & Company, focused on financial statement audits Certified Public Accountant Extensive Asian manufacturing experience; speaks fluent Mandarin Regional Manager of $350MM Flex Asia manufacturing operation Scaled ERP from $0 to $20MM operation with 200 employees Started Omni R&D in 2011 Founded Virtuix in April 2013 Previously J.P. Morgan Investment Banking 21

 

 

Seasoned Non - Management Directors With Experience in Entertainment and Defense PARTH JANI UGO DE CHARETTE JOHN CUNNINGHAM RANDOLPH READ Director Director Director Director & Chairman of the Audit Committee CEO & Founder of JC Team Capital, a venture fund with investments in the entertainment, hospitality, and real estate industries Expertise in managing diverse investment portfolios and strategic growth across multiple sectors Managing diverse portfolio of media, technology, and real estate investments Previously General Manager at Tous Contes Fees Founder & CEO of Spatial Synergy, overseen the establishment of U . S . operations for Virtualware (USA) Former Head of Government and Aerospace at Unity Technologies Former Chief Revenue Officer of The DiSTI Corporation President & CEO of Nevada Strategic Credit Investments President & CEO of International Capital Markets Group Former Chairman of the Board of New York REIT 22 22

 

 

Income Statement 23 Six Months Ended September 30, Fiscal Year Ended March 31, (expressed in $000’s) 2024 2025 2024 2025 $847 $2,017 2,409 $3,590 Revenues 1,183 1,433 1,528 3,818 Cost of Revenues $(336) $584 $881 $(227) Gross Profit 906 1,395 2,034 1,645 Selling Expenses 6.936 2,366 8,421 10,129 General & Administrative 1,700 398 2,622 2,185 Research & Development $(9,878) $(3,576) $(12,195) $(14,187) Loss from Operations (112) (561) (124) (368) Total Other Income (Expense) 42 24 62 79 Provision for Income Taxes $(10,053) $(4,161) $(12,401) $(14,649) Net Loss

 

 

Condensed Balance Sheet 24 March 31, 2025 September 30, 2025 (expressed in $000’s) Assets $478 $565 Cash and Cash Equivalents 2,366 2,542 Total Current Assets 3,409 3,137 Total Non - Current Assets $5,775 $5,679 Total Assets Liabilities $807 $1,137 Accounts Payable 5,914 6,061 Total Current Liabilities 656 610 Total Long - Term Liabilities $6,569 $6,672 Total Liabilities Equity (794) (993) Total Stockholder’s (Deficit) $5,775 $5,679 Total Liabilities and Equity

 

 

Targeting high volume Omni One + high margin VTW Enterprise and Defense systems add high - margin sales and recurring revenues from software licensing WE’RE READY TO SCALE WE BELIEVE OMNI ONE IS A MAJOR INFLECTION POINT FOR VIRTUIX, POSITIONING US FOR STEADY GROWTH Omni One revenues scale rapidly with shipping volumes ($100MM annual revenue at 3,000 units / month) 25

 

 

THANK YOU Investor Relations: Chris Tyson Executive Vice President MZ Group - MZ North America 949 - 491 - 8235 VTIX@mzgroup.us

 

 

APPENDIX 27 27

 

 

$8 $7 $6 $5 $4 $3 $2 $1 $0 April 2014 May 2015 April 2016 OMNI PRO LAUNCH October 2020 OMNI ARENA LAUNCH March 2023 OMNI ONE REVEAL Nov 2024 OMNI ONE LAUNCH $50MM Raised from VCs, Family Offices, And 10,000+ Retail Investors Virtuix’s share price and pre - money valuation: Series Seed $0.80/share ($6MM) Series A - 1 $2.33/share ($35MM) Series 2 Seed $1.20/share ($15MM) Series A - 2 $3.00/share ($65MM) Series B SAFE $4.98/share ($140MM) LAST PRIVATE ROUND: SERIES B Valuation: $6.22/share ($201MM pre - money) Total Raised: $18MM (JC Team Capital, Ugo de Charette) Status: Closed DIRECT LISTING (NASDAQ: VTIX) Financial Advisor: Maxim Securities Counsel: Winston & Strawn Financing with Streeterville: $11MM Use of Proceeds: Scale revenues, pay back debt Series B $6.22/share ($201MM) 28

 

 

REQUIRED COMPETENCIES The Omni One system requires an unusual mix of core skills: PATENT PROTECTION 25 U.S. and international patents issued: 5 additional patents pending US 9,329,681 US 9,785,230 US 10,065,114 US D766,239 US D789,368 US D787,516 US D863,737 US D863,738 US 11,301,032 US 10,933,320 US 11,823,334 US 12,086,942 US 12,475,653 US 10,286,313 US 10,635,162 US D879,417 US D887,684 US D878,012 US 10,751,622 US 11,247,126 US D948,076 US 11,557,094 US 11,648,473 RE 49,772 US 12,147,658 Electromechanical design covering plastic & metal parts, fabrics & footwear, precision electronics Motion sensor design involving embedded processing of proprietary algorithms and customized wireless interfacing Software development including user - facing apps and cloud - based content distribution system Game development covering VR game design, optimization of motion mechanics, integration of 3 rd - party games (SDK) Volume manufacturing with a low - cost, flexible supply chain Copycats in China, Korea, U.S., and Europe have pursued the Omni for years – but failed

 

 

Omni One Buyers Extend Far Beyond VR Enthusiasts Exergamers Parents VR Enthusiasts IN A SURVEY OF OVER 1,600 INVESTOR CUSTOMERS: The ability to burn calories while gaming appeals to a wide audience 55% don't own a VR headset 40% seldom play videogames < 2HRS PER WEEK OMNI ONE BUYERS 30

 

 

Omni Applications Extend Beyond Entertainment Exercise and fitness Military & corporate training and simulation Virtual museums Virtual tradeshows and events Education Architectural design and walkthroughs Physical therapy Virtual tourism 31

 

Exhibit 99.2

 

 

Virtuix Debuts Trading on Nasdaq Under Ticker Symbol “VTIX” Following 138% Year-over-Year Revenue Growth

 

From Kickstarter Success and Shark Tank to Nasdaq Debut, Virtuix Pioneers Movement in AI-Generated Worlds and Is Ready to Scale

 

AUSTIN, TX - January 27, 2026 – Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced that its Class A ordinary shares will start trading today on the Global Market tier of The Nasdaq Stock Market LLC under the ticker symbol “VTIX.”

 

Founded in 2013 and headquartered in Austin, TX, Virtuix pioneers technology that enables physical movement in AI-generated environments, whether fictional game worlds or photorealistic replicas of the real world, created by AI-driven 3D reconstruction techniques like Gaussian splatting. The company designs and manufactures “Omni,” the premier brand of omni-directional treadmills that enable users to walk, run, crouch, and jump in 360 degrees inside virtual environments.

 

Virtuix founder and CEO Jan Goetgeluk began developing the original Omni treadmill in 2011, motivated by a desire to walk naturally in virtual worlds rather than pushing buttons on a controller. He launched a Kickstarter for the product in June 2013 that raised over $1.1 million, making it one of the most successful campaigns of its time. Virtuix has since raised $50 million from high-profile investors including Mark Cuban, several venture funds including Maveron and Scout Ventures, and through equity crowdfunding.

 

With its diversified product portfolio spanning consumer, enterprise, and defense markets, Virtuix is positioned for rapid growth. The company recently launched Omni One, its next-generation gaming system for the home that enables players to burn calories while gaming. Revenue for the six months ended September 30, 2025, grew 138% year-over-year. To date, Virtuix has brought three generations of products to market, generating over $20 million in sales.

 

In conjunction with the Nasdaq listing, Virtuix secured an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit dependent on certain conditions. Use of proceeds will include scaling sales and marketing of Omni One, with production capacity already in place to produce 3,000 units per month, representing $100 million in annual revenue potential.

 

“We’re only getting started,” said Jan Goetgeluk, Virtuix’s founder and CEO. “In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally. We pioneered the technology to make that possible.

 

“Going public provides us with access to capital to fund our growth and develop new products like Virtual Terrain Walk, our training system for the defense sector. Looking ahead, we believe our ‘dual-use’ strategy of supplementing high-volume consumer sales with high-margin defense contracts positions us for achieving continued growth and creating long-term value for our shareholders,” Goetgeluk concluded.

 

 

 

 

Scout Ventures, an early-stage venture capital firm that invests in frontier technologies, invested in Virtuix’s first seed round and three additional rounds. Brad Harrison, Scout Ventures’ founder and managing partner, commented on the debut: “Virtuix’s technology offers a unique solution to enable physical movement within virtual worlds. It is a key piece of VR that has been missing. I am proud to be an early investor in Virtuix and congratulate the entire team on joining the Nasdaq.”

 

Virtuix has released a new video showcasing how Gaussian splatting rapidly turns 360-degree camera footage into photorealistic 3D digital environments, revolutionizing applications like virtual tourism, industrial training, and mission planning for defense and law enforcement. Watch the video here.

 

Maxim Group LLC acted as exclusive financial advisor to the Company in connection with this direct listing. Winston & Strawn LLP acted as counsel to the Company.

 

Virtuix has launched a dedicated Investor Relations section on its website at https://investors.virtuix.com, featuring SEC filings, governance information, investor presentations, and an IR calendar. Institutional investors and analysts can schedule a 1x1 meeting with management by emailing VTIX@mzgroup.us or calling Chris Tyson at 949-491-8235.

 

The Company’s registration statement on Form S-1 was declared effective by the U.S. Securities and Exchange Commission (“SEC”) on January 22. A copy of the final prospectus can be obtained via the SEC website at www.sec.gov.

 

Before you invest, you should read the prospectus and other documents the Company has filed or will file with the SEC for more information about the Company and the offering. This press release shall not constitute an offer to sell or the solicitation of an offer to buy the securities described herein, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation, or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.

 

About Virtuix

 

Virtuix Inc. (NASDAQ: VTIX) is a leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company’s premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide. For more information, visit virtuix.com.

 

Forward-Looking Statements

 

This press release contains forward-looking statements. Forward-looking statements include statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts.

 

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When the Company uses words such as “may, “will, “intend,” “should,” “believe,” “expect,” “anticipate,” “project,” “estimate” or similar expressions that do not relate solely to historical matters, it is making forward-looking statements. These forward-looking statements include, without limitation, the Company’s statements regarding the expected trading of its shares of common stock on the Nasdaq Global Market and the closing of the Offering. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company’s expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the uncertainties related to market conditions and the completion of the initial public offering on the anticipated terms or at all, and other factors discussed in the “Risk Factors” section of the registration statement filed with the SEC. For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company’s filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward-looking statements to reflect events or circumstances that arise after the date hereof.

 

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Company Contact

 

Lauren Premo

Virtuix Inc.

press@virtuix.com

 

Investor Relations Contact

 

Chris Tyson

MZ Group

Direct: 949-491-8235

VTIX@mzgroup.us

 

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